Hard briefs. Sharp work.
Brand, digital, motion and spatial work for companies that need to be seen the first time.
Hard briefs. Sharp work.
Brand, digital, motion and spatial work for companies that need to be seen the first time.
Hard briefs. Sharp work.
Brand, digital, motion and spatial work for companies that need to be seen the first time.
Recent work
What we shipped this year, and what it did.
Services
Five things we do well. Open one to see what is inside.
We start with the claim the company can defend, then draw a mark, a type system and a motion rule that carry it. You get a guide your team will actually use, and files for every channel.
Typical length: 8โ12 weeks.
Start a projectWe design and build in Framer or code. Every page has one job. We measure load time on 4G and treat anything over one second as a bug.
Typical length: 6โ10 weeks.
Start a projectLaunch films, product reveals and motion systems. We simulate light and material in 3D, then cut for the screen it will play on.
Typical length: 4โ8 weeks.
Start a projectWayfinding, lobbies, retail and temporary builds. We prototype at full scale before anything is fabricated.
Typical length: 8โ14 weeks.
Start a projectFor teams that already have makers and need a spine. We set the claim, the rules and the review rhythm.
Typical length: monthly.
Start a projectServices
Five things we do well. Open one to see what is inside.
We start with the claim the company can defend, then draw a mark, a type system and a motion rule that carry it. You get a guide your team will actually use, and files for every channel.
Typical length: 8โ12 weeks.
Start a projectWe design and build in Framer or code. Every page has one job. We measure load time on 4G and treat anything over one second as a bug.
Typical length: 6โ10 weeks.
Start a projectLaunch films, product reveals and motion systems. We simulate light and material in 3D, then cut for the screen it will play on.
Typical length: 4โ8 weeks.
Start a projectWayfinding, lobbies, retail and temporary builds. We prototype at full scale before anything is fabricated.
Typical length: 8โ14 weeks.
Start a projectFor teams that already have makers and need a spine. We set the claim, the rules and the review rhythm.
Typical length: monthly.
Start a projectServices
Five things we do well. Open one to see what is inside.
We start with the claim the company can defend, then draw a mark, a type system and a motion rule that carry it. You get a guide your team will actually use, and files for every channel.
Typical length: 8โ12 weeks.
Start a projectWe design and build in Framer or code. Every page has one job. We measure load time on 4G and treat anything over one second as a bug.
Typical length: 6โ10 weeks.
Start a projectLaunch films, product reveals and motion systems. We simulate light and material in 3D, then cut for the screen it will play on.
Typical length: 4โ8 weeks.
Start a projectWayfinding, lobbies, retail and temporary builds. We prototype at full scale before anything is fabricated.
Typical length: 8โ14 weeks.
Start a projectFor teams that already have makers and need a spine. We set the claim, the rules and the review rhythm.
Typical length: monthly.
Start a projectFrom brief to launch
The same four steps, with what you hold at the end of each.
Hand over
Final files, brand guide, a half-day session with your team.
Weeks 10โ11
Make
Weekly shows, a working prototype by week 6.
Weeks 3โ9
Frame
A one-page brief you sign: claim, proof, rules.
Week 2
Probe
A written read of your market, your numbers and your customers.
Week 1
From brief to launch
The same four steps, with what you hold at the end of each.
Hand over
Final files, brand guide, a half-day session with your team.
Weeks 10โ11
Make
Weekly shows, a working prototype by week 6.
Weeks 3โ9
Frame
A one-page brief you sign: claim, proof, rules.
Week 2
Probe
A written read of your market, your numbers and your customers.
Week 1
From brief to launch
The same four steps, with what you hold at the end of each.
Hand over
Final files, brand guide, a half-day session with your team.
Weeks 10โ11
Make
Weekly shows, a working prototype by week 6.
Weeks 3โ9
Frame
A one-page brief you sign: claim, proof, rules.
Week 2
Probe
A written read of your market, your numbers and your customers.
Week 1
Trusted by teams that need to be seen
Norvane
Pallio
Tessaly
Quillon
Brevane Hotels
Oskerk
Trusted by teams that need to be seen
Norvane
Pallio
Tessaly
Quillon
Brevane Hotels
Oskerk
Trusted by teams that need to be seen
Norvane
Pallio
Tessaly
Quillon
Brevane Hotels
Oskerk
What clients say
โThey cut our page load to 0.9 seconds and our sign-ups rose 38%. Both numbers were in the brief, and both were met.โ
Lucas Ferreol
Product Lead
Pallio
โSeven films, one look. The launch set did twelve million views in thirty days and nobody asked what the product was.โ
Imke Tavares
Marketing Director
Tessaly
โWeekly shows meant no surprises. The final day felt like an update, not a reveal.โ
Marit Soeteman
Head of Brand
Norvane
What clients say
โThey cut our page load to 0.9 seconds and our sign-ups rose 38%. Both numbers were in the brief, and both were met.โ
Lucas Ferreol
Product Lead
Pallio
โSeven films, one look. The launch set did twelve million views in thirty days and nobody asked what the product was.โ
Imke Tavares
Marketing Director
Tessaly
โWeekly shows meant no surprises. The final day felt like an update, not a reveal.โ
Marit Soeteman
Head of Brand
Norvane
What clients say
โThey cut our page load to 0.9 seconds and our sign-ups rose 38%. Both numbers were in the brief, and both were met.โ
Lucas Ferreol
Product Lead
Pallio
โSeven films, one look. The launch set did twelve million views in thirty days and nobody asked what the product was.โ
Imke Tavares
Marketing Director
Tessaly
โWeekly shows meant no surprises. The final day felt like an update, not a reveal.โ
Marit Soeteman
Head of Brand
Norvane
Questions we get
Most projects land between โฌ45,000 and โฌ120,000. A two-week sprint is โฌ18,000. The calculator on the Engagements page gives a range in under a minute.
Eleven weeks on average from brief to launch. A sprint takes two weeks. Larger spatial work takes up to fourteen.
The people on the Studio page. Senior hands do the work; there is no pitch team and a different delivery team.
Yes. About half our clients are abroad. We work in your time zone for the weekly show.
Yes. We often build the system and hand it to your team with a half-day working session.
A named person who can decide, the numbers you already track, and one hour in week one.
Questions we get
Most projects land between โฌ45,000 and โฌ120,000. A two-week sprint is โฌ18,000. The calculator on the Engagements page gives a range in under a minute.
Eleven weeks on average from brief to launch. A sprint takes two weeks. Larger spatial work takes up to fourteen.
The people on the Studio page. Senior hands do the work; there is no pitch team and a different delivery team.
Yes. About half our clients are abroad. We work in your time zone for the weekly show.
Yes. We often build the system and hand it to your team with a half-day working session.
A named person who can decide, the numbers you already track, and one hour in week one.
Questions we get
Most projects land between โฌ45,000 and โฌ120,000. A two-week sprint is โฌ18,000. The calculator on the Engagements page gives a range in under a minute.
Eleven weeks on average from brief to launch. A sprint takes two weeks. Larger spatial work takes up to fourteen.
The people on the Studio page. Senior hands do the work; there is no pitch team and a different delivery team.
Yes. About half our clients are abroad. We work in your time zone for the weekly show.
Yes. We often build the system and hand it to your team with a half-day working session.
A named person who can decide, the numbers you already track, and one hour in week one.
Talk for 30 minutes
Pick a time. We send a short list of questions the day before, so the call starts at the point.
Thirty minutes with a director. Pick a day and a time and we confirm by email.
We take calls Monday to Friday, 09:00 to 18:00 Rotterdam time.
Times are shown in your local time. Calls last 30 minutes. (Europe/Amsterdam)
Prefer email? Write to hello@volkra.example.
Talk for 30 minutes
Pick a time. We send a short list of questions the day before, so the call starts at the point.
Thirty minutes with a director. Pick a day and a time and we confirm by email.
We take calls Monday to Friday, 09:00 to 18:00 Rotterdam time.
Times are shown in your local time. Calls last 30 minutes. (Europe/Amsterdam)
Prefer email? Write to hello@volkra.example.
Talk for 30 minutes
Pick a time. We send a short list of questions the day before, so the call starts at the point.
Thirty minutes with a director. Pick a day and a time and we confirm by email.
We take calls Monday to Friday, 09:00 to 18:00 Rotterdam time.
Times are shown in your local time. Calls last 30 minutes. (Europe/Amsterdam)
Prefer email? Write to hello@volkra.example.



